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GameStar 2004 February
/
Gamestar_59_2004-02_dvd.iso
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Dema
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anito_demo.exe
/
{app}
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data
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cutscenes
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agila
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southsilimanforest
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cryofdeath3.cs
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Text File
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2003-10-27
|
4KB
|
205 lines
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"
this.line0 = 'none';
this.target0 = 2;
if (globals.progress_halfdeadmarokan == 1)
{
this.line0 = 'none';
this.target0 = 3;
}
this.line1 = '';
"
1 -1 -1
1 11
"
this.camerafocus = 'player';
this.voicefocus = 'player';
this.line0 = 'What violence has happened here?';
this.line1 = '';
this.line2 = '';
this.line3 = '';
this.line4 = '';
this.line5 = '';
this.line6 = '';
StopFighting();
globals.progress_halfdeadmarokan = 1;
engine.game.npcDeadSoldier1.near_cutscene = '';
engine.game.npcDeadSoldier1.state = 'dead';
engine.game.npcDeadSoldier2.state = 'dead';
engine.game.npcDeadSoldier4.state = 'dead';
engine.game.npcDeadSoldier4.state = 'dead';
"
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1 10
"
this.camerafocus = 'player';
this.voicefocus = 'player';
this.line0 = 'We need to get you to safety!';
this.line1 = '';
this.line2 = '';
this.line3 = '';
this.line4 = '';
this.line5 = '';
this.line6 = '';
"
900 -1 -1
1 5
"
this.camerafocus = 'npcDeadSoldier3';
this.voicefocus = 'npcDeadSoldier3';
this.line0 = 'Young datu, they are here.';
this.line1 = '';
this.line2 = '';
this.line3 = '';
this.line4 = '';
this.line5 = '';
this.line6 = '';
"
900 -1 -1
1 6
"
this.camerafocus = 'player';
this.voicefocus = 'player';
this.line0 = 'Who is here?';
this.line1 = '';
this.line2 = '';
this.line3 = '';
this.line4 = '';
this.line5 = '';
this.line6 = '';
"
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1 7
"
this.camerafocus = 'npcDeadSoldier3';
this.voicefocus = 'npcDeadSoldier3';
this.line0 = 'We were... ambushed by angry... demon-men...painted - the Kapitana';
this.line1 = 'Bayari must know!';
this.line2 = '';
this.line3 = '';
this.line4 = '';
this.line5 = '';
this.line6 = '';
"
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1 8
"
this.camerafocus = 'player';
this.voicefocus = 'player';
this.line0 = 'Is she among you?';
this.line1 = '';
this.line2 = '';
this.line3 = '';
this.line4 = '';
this.line5 = '';
this.line6 = '';
"
900 -1 -1
1 9
"
this.camerafocus = 'npcDeadSoldier3';
this.voicefocus = 'npcDeadSoldier3';
this.line0 = 'No ... In Villacredo ... townhall. Hurry, young datu...';
this.line1 = '';
this.line2 = '';
this.line3 = '';
this.line4 = '';
this.line5 = '';
this.line6 = '';
engine.game.npcDeadSoldier1.light_showbyday = 0;
engine.game.npcDeadSoldier1.light_showbynight = 0;
engine.game.npcDeadSoldier2.light_showbyday = 0;
engine.game.npcDeadSoldier2.light_showbynight = 0;
engine.game.npcDeadSoldier3.light_showbyday = 0;
engine.game.npcDeadSoldier3.light_showbynight = 0;
engine.game.npcDeadSoldier4.light_showbyday = 0;
engine.game.npcDeadSoldier4.light_showbynight = 0;
"
900 -1 -1
1 13
"
this.camerafocus = 'player';
this.voicefocus = 'player';
this.line0 = 'I have no weapons left. I must do as this man says lest I meet the same';
this.line1 = 'fate.';
this.line2 = '';
this.line3 = '';
this.line4 = '';
this.line5 = '';
this.line6 = '';
ActivateEntry(10);
globals.quest_find_kapitana = 1;
globals.map0_marker1_enabled = 1;
"
900 -1 -1
1 12
"
this.camerafocus = 'npcDeadSoldier3';
this.voicefocus = 'npcDeadSoldier3';
this.line0 = 'The Kapitana... you must - ';
this.line1 = '';
this.line2 = '';
this.line3 = '';
this.line4 = '';
this.line5 = '';
this.line6 = '';
"
60 -1 -1
1 4
"
this.camerafocus = 'player';
this.line0 = '';
engine.game.player.follow_entity = 'npcDeadSoldier3';
engine.game.player.script = 1;
"
60 -1 -1
1 13
"
this.camerafocus = 'player';
this.line0 = '';
engine.game.npcDeadSoldier3.state = 'dead';
PlaySoundFX('npcDeadSoldier3', 'data/soundfx/voices/male_death1.wav');
"
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1 0
"
this.camerafocus = 'player';
this.line0 = '';
ResumeFighting();
"
1 -1 -1
0 0 0 0
0